My name is Christopher Grabinski. I am currently studying communication design (BA) at Düsseldorf University of Applied Sciences, Germany since 2008.
I have gained experience in many fields such as Game-Design, Screen-Design or Motion-Design and finished off dozens of projects since I first started to use my computer for designing graphics around 1998.
My focus now lies on building powerful web-applications which use modern technology to make our lives easier and more efficient.
This Website features some of my active projects and already finished works.
Interview at Spiegel Online
Article in Süddeutsche Zeitung Magazin
Rispen is a project by Thomas McColgan and Christopher Grabinski. It‘s basically a timer for The Pomodoro-Technique® but comes with advanced features that go beyond counting.
The life of the modern knowledge-worker is dominated by a quest for ever-increasing productivity. There are plenty of systems for organizing our work, but how do we analyze what is actually helping us boost our output?
Rispen helps you by using The Pomodoro-Technique® as a framework and combining it with powerful analytics-features that gives you an overview about where and when you work best or what keeps on interrupting you constantly.
We keep a history of everything you‘ve done, so you get a complete overview of your productivity.
Christopher Grabinski
Jens Amende
Christopher Grabinski
Christopher Grabinski
Thomas McColgan
YACHT – One Step
andriala
delphidebrain
faruku
gezortenplotz
junggle
megamart
robinhood76
sdfalk
stijn
syna-max
xyzr-kx
freesound.org
Coming up with new ideas for projects is a pretty easy thing, actually. The hard part is, when it comes to putting all the pieces together into a finished product.
These are some projects I am working on from time to time, but not on a regular basis. Some of them are rough concepts right now, others are in an early production-state and others might be nothing more than a scribble.
Anyway… since I think I sometimes put pretty much effort into thinking about and creating this stuff, I‘d like to share it.
Maybe you are even interested in one of these projects. I sure could use a hand!
All your favorite anime-shows in one place. Watchable whenever and wherever you like. That‘s Marblecaek.
Anime is a niche-market and I believe that its current distribution-model must be questioned to make it profitable again.
I‘m working on a concept that bets on low margins and global reach while speeding up delivery to the customer to not only compete with but outplay illegal distribution.
Householding in flat-shares can be pretty troublesome. It‘s a lot of work to maintain cleaning rotas, manage shared funds or find out who brought what into your home-inventory.
To spare you from all the trouble and fights with your flat-mates, we are working on Taskly, to make householding easy managable and fun.
Launch-Weekend is planned as an event that brings together people with projects.
Instead of starting something completely new, teams gather in a creative and productive environment to finish off what they‘ve been working on.
Also: It‘s quite a nice atmosphere for networking, drinking lots of Club-Mate and staying up all night long with fellow projecteers.






Zak McKracken – Between Time and Space is a 2D Point-and-Click adventure game released in 2008 after being in production for 7 years. It was produced as a fan-sequel to the original „Zak McKracken and the Alien Mindbenders“ from 1988 by Lucasfilm Ltd.
The story goes around hack-writer Zak McKracken from San Francisco who finds himself on a mission to save the world from the Caponians, an evil alien race who‘s leader suspiciously looks like Elvis Presley himself. On his journey, Zak travels all over the world and through time.
I joined the project in mid-2001 and worked in several areas such as screen-design, website-design and maintenance, item-design, story and puzzle design and animation.
The game features several hours of gameplay, 2D-backgrounds, fully dubbed dialogues by professional german voice-actors and even got support by David Fox and Matthew Alan Kane, the creators of the original game.
The release in 2008 was accompanied by a lot of press coverage on the internet, in print and also on tv.